/r/3Dmodeling
A place where you can show off your 3D models, artworks, and designs. Anything related to 3D!
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This is a place to show people your 3D models, whether it be 3d studio max, Blender, Maya, Zbrush, Rhino, Alias, any type of 3D models.
Links to different articles and videos about 3D modeling are highly encouraged, whether it be a great CGI film or an article or new rendering software.
Feel free to post questions or opinions on anything that has to do with 3D modeling. The point is to have a place where we can help each other out.
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/r/3Dmodeling
I started out with the planar model, then used the meshsmooth and optimized the planar model down and began detaching parts one by one but now i want to stich them back together is there any way to do this quickly? through some modifier or plugin that makes this look like a car ?
Ive tried conform to the planar version but i loose all the details and am left with a destroyd topology. is there any thing i can do ?
ive got to start unwrapping and texturing this by monday for uni submission. pls help
What are some core skills I’m noticeably lacking. I feel like I need some direction in what I can improve but I don’t know where to start looking and would appreciate some advice.
Hi guys, can you please share your opinion on 3DCoat with me? Especially compared to Zbrush? (And maybe Blender but I suppose this one plays different league). I really like the 3DCoat's payment policy. It seems fair, especially compared to ever-gluttonous, money mongering Maxon and their subscriptions. But 3DCoat is not the software you hear about every day so I am not sure what to expect.
From few sources, I've got an Impression it's in the active development since Autodesk hasn't bought it (yet), not a dead program like Mudbox (?)
And one more thing. Is it possible to follow Zbrush tutorials after becoming confident with 3DCoat interface and features? (Eg. Like Maya tutorials with Blender) or are Z and 3DC functions and interfaces too different to comply?
Thanks.
Hi, i'm a junior in 3D modeling and i'm intending to do my first asset pack this month.
I still haven't decided if i'll model in lowpoly or highpoly, so, to decid this, i'm here to ask: which makes more money, lowpoly or highpoly?
Made in Blender, ZBrush, Marmoset (for bake and render), Substance painter
Hello everyone, I developed a system which lets you render images and animation in ready scenes. You can render image and animation for tens or hundreds models at once. You could set scale,rotation and position of objects as well. Would that be useful for you and why would you use it?