/r/3Dmodeling

Photograph via snooOG

A place where you can show off your 3D models, artworks, and designs. Anything related to 3D!

Information on Old Reddit is not updated. Please review the current community rules. Thank you.

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This is a place to show people your 3D models, whether it be 3d studio max, Blender, Maya, Zbrush, Rhino, Alias, any type of 3D models.

Links to different articles and videos about 3D modeling are highly encouraged, whether it be a great CGI film or an article or new rendering software.

Feel free to post questions or opinions on anything that has to do with 3D modeling. The point is to have a place where we can help each other out.

Rules:

  • Do not post links to paid models or use this subreddit to advertise your storefront. Posting links to free resources is OK.
  • Do not make requests for free 3D modeling services.

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Related Subreddits:

/r/3Dmodeling

1,025,540 Subscribers

1

made a wizard sketch

0 Comments
2024/08/28
21:35 UTC

0

Hoja the ant ! the Leaf cutter ant ! (i used blender)

0 Comments
2024/08/28
21:27 UTC

2

Animated 3D cat

0 Comments
2024/08/28
19:56 UTC

0

How can I design and preview my ideas as a beginner?

Hello. I am trying to get into laser engraving but I not sure of the best way to design and preview my ideas. I have tons of patterns, logos, etc. (SVG files) but I am having a hard time visualizing the final product. Is there a friendly software for beginners that will allow me to apply my SVG patterns to an object to design/preview ideas? Thanks!

1 Comment
2024/08/28
17:38 UTC

1

Looking for 3d modelling software with a separate fixed camera for every axis

Picture of picoCAD from it's steam page

Something like what's on the picture for non pixel art projects.

4 separate sub windows, one for each axis where vertices can be moved and added, and a fourth window that shows the model in an orbit camera style view.

6 Comments
2024/08/28
17:27 UTC

1

Best 3d programm

Can you tell the best free 3d software to make unique and minimal vase or lamps??

0 Comments
2024/08/28
11:18 UTC

1

Recommendations on best way to showcase 3D models?

I'm looking for the best way to share my work with clients because I feel images don't capture it.
I came across some web apps that do a good job, I was wondering what other people are using?

4 Comments
2024/08/28
17:23 UTC

2

Shock Device, right side has added decals added to it. https://youtu.be/O9DMg1sHidU

0 Comments
2024/08/28
17:19 UTC

2

For artists who make game assets, do you texture in 4K then compress to 2K?

On art station I notice many game models are very high quality (I assume it’s 4k textures). Obviously this can’t always be the case in an actual game engine where 2K seems to be the average, so are people creating models in 4k for their portfolio then compressing them to 2k? Or are they creating two separate texture sets for each resolution?

Thanks!

11 Comments
2024/08/28
17:15 UTC

20

Feedback on this

Rate this?

4 Comments
2024/08/28
16:55 UTC

3

Beautiful Dragon in a Beautiful Forest! (art, textures, & render by me :3)

1 Comment
2024/08/28
16:50 UTC

20

I made a Karambit weapon skin (Textured in painter, modeled in fusion 360)

3 Comments
2024/08/28
16:37 UTC

31

Made a free modular hospital environment

3 Comments
2024/08/28
15:48 UTC

1

Strange Issue with Metallic Object

https://preview.redd.it/mv9ofj1p3fld1.png?width=1182&format=png&auto=webp&s=0e6cca482ca0543133c259c0485a429363e172a9

https://preview.redd.it/jt2bwh4v3fld1.png?width=1151&format=png&auto=webp&s=bd448e5fc9d2e1198e5f3aebdf502b4ee6292b31

Strange Lines Appearing on Metallic Object in Unity. Its fine in Blender & Substance Painter. When I turn the normal map to 0 in Unity it Disappears. Happened before on other models.

I used a High Poly Model to bake the normals.

2 Comments
2024/08/28
14:49 UTC

5

I found that my UV does this, and it is the reason why the seam is fd up. How can i fix it?

2 Comments
2024/08/28
13:08 UTC

0

Dilemma with a MacBook :(

Hello all, before purchasing my MacBook Pro (2023, yada yada feel free to ask about any specs) I had done some pretty extensive research to see which laptop is the best for 3d modeling and coding. Well, the MacBook Pro came out on top for most people, including Redditors. So I drop all the money and get the MacBook only to find out that I can't use the one program my college wants me to, because it only works through windows. It's called 3ds max and it's through Autodesk. Are there any workarounds so I can use this program on my laptop? I'm stressing out real bad right now :')

13 Comments
2024/08/28
12:56 UTC

0 Comments
2024/08/28
11:56 UTC

1

Physics/CS Student, Seeking Guidance on Technical Research Areas 3D Modeling

Hi,

To summarize, I’m seeking guidance from someone more familiar with potential research topics for my senior thesis. I’m looking for a deeply technical project that leverages my background in computer science and physics to make 3D modeling more accessible, possibly with funding from my university’s undergraduate research fund. While I have experience with Blender and AutoDesk software, I’m also interested in broader applications in 3D modeling that extend beyond these platforms. Specifically, I’m drawn to projects within environmental or bioengineering contexts, such as improving the efficiency of physics simulations by incorporating existing or developing new LLMs.

I'm currently a computer science and physics undergraduate student. In the past, I’ve published research that uses computer vision (specifically CNNs) and interned in software engineering. I have also been creating 3D models for almost the past year. I’m now looking for a highly technical research project involving 3D modeling, with a focus on making 3D modeling more accessible. This could be achieved through cloud computing, reducing energy usage and computational intensity, or by incorporating LLMs, which I believe could reduce designer labor time. I’m also open to exploring other approaches to enhance accessibility in 3D modeling.

A bit about me personally: I was involved in a minor car accident two years ago, which sparked my interest in computational areas of environmental engineering and of biological engineering. I initially considered exploring this interest with Blender, but I prefer AutoDesk’s software such as Maya, AutoCAD, 3Ds. However, since Maya is not open-source, I’m uncertain about the development possibilities compared to Blender. If Blender is recommended, I’m willing to work with it. I’m also interested in hardware or software, that would make 3D generated imagery higher resolution, more realistic and lifelike, however, I can’t really imagine what this would involve.

Additionally, I plan to pursue silicon design in graduate school, and this project would serve as a passion-driven initiative that could potentially be funded through my university’s undergraduate research fund. It would also provide valuable insights into aspects of 3D modeling that could be improved through advancements in silicon design.

I’m not interested in diffusion. I’m also interested in seeing how any research ideas related to this could help with CAD as well for other related projects in the future.

0 Comments
2024/08/28
11:21 UTC

8

Spider-Man sculpted in zbrush wip no video effect

I received some feedback that the edited video wasn't well-received, so I decided to upload the original version. I hope you enjoy it!

1 Comment
2024/08/28
10:38 UTC

1

Would like to get career advice in regards to 3d animation & modeling.

Hello, I am student currently studying maya and zbrush in school. I do not have previous art related background. Before I started learning maya and zbrush, I was studying aviation.

Right now in school, we are choosing what we intend to do in the future (rendering, environment, lighting, modeling, animation....etc) and start brainstorming for our portfolio.

For me, I have interest in modeling and animation. However, due to myself not having an art background and struggling in zbrush, I felt like aiming for animation part is the best option for me (animator).

For my portfolio, I intend to make 3d animation of pair dancing (like the photo below)

https://preview.redd.it/ge7b38jhsdld1.jpg?width=600&format=pjpg&auto=webp&s=d3ee5dc0f89f1b688416fd9f706677f0040b2a1a

The only issue is that because I struggle with zbrush, I may have to purchase the characters for animation from website.

I asked my teacher about it and my teacher said that he agrees with me for choosing animator as my career aim. For someone like myself who don't have a art related background, it can be hard. Also, for portfolio, he said that I can make everything myself (even the characters) or purchase the characters online and submit the portfolio. However, it would lower the overall grade / quality of the portfolio. Also, it would help me getting a animator related jobs, but the downside is that I won't be able to make things that I want to make.

As of right now, I am struggling to decide my career in 3d modeling / animation and I ask this:

1) For someone like myself who don't have art related background and struggle with zbrush (meaning that my work looks mediocre when compared to other in class), would it be wise to aim for modeling career instead of animation?

(the main reason I wanted to learn maya and zbrush is because I enjoyed watching 3d characters moving and how they are shaped. I wanted to make them as well. However, as I progress in class, I feel like I started to feel this invisible wall infront of me that makes me think that I am not built for 3d modeling (character / creature)

2) How are 3d animators and modelers doing currently in the career perspective? Are they in short? is it difficult to get a job when compared to others such as those who are working with fx, lighting, or rendering?

2 Comments
2024/08/28
10:31 UTC

4

Orc WIP

First time modeling one of these guys. What do you guys think ?

0 Comments
2024/08/28
10:13 UTC

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