/r/3Dmodeling

Photograph via snooOG

A place where you can show off your 3D models, artworks, and designs.

Please review the community rules. Thank you.

Community Wiki

Please see the wiki for our FAQ.

Optimized for Modern Reddit

Community information on Old Reddit may be out of date. Please visit modern Reddit for up-to-date rules, links, and other info.

/r/3Dmodeling

1,368,680 Subscribers

1

easy 3d modeling program?

i need a easy 3d modeling program i mainly need to to model super mario 64 levels for a romhack im working on i tried blender but its a pain in the ass i cant even move the camera on blender

0 Comments
2025/02/02
01:27 UTC

2

Work in progress

0 Comments
2025/02/02
01:02 UTC

8

Alexei Gorinov: 3D interior of the prison.

Here’s the first part of one of my recent 3D animation projects dedicated to Alexei Gorinov, a former municipal deputy and political prisoner in Russia. In 2022, he was sentenced to seven years in prison for speaking out against Russia’s aggression in Ukraine, becoming the first person to receive prison time under charges of “discrediting the Russian armed forces.”

This work was created for the open call for animation in support of Russian political prisoners, announced by “Animators Against War” together with “Memorial” (International Historical Educational Charitable and Human Rights Society).

In prison, the 63-year-old man endured inhumane conditions, including torture—kept in a freezing cell with no heat and deprived of sleep, being woken every two hours. In November 2024, Gorinov was handed an additional three-year sentence for conversations with his cellmates. His beloved dog passed away from heartbreak and longing, waiting for him to return. Despite everything, Alexey remains a powerful symbol of resilience and courage.

In this video, I’m showing the process of creating the prison door, the exterior of a prison cell, and the corridor—each carefully modeled with realistic details like rust, peeling paint, and damp walls to reflect the harsh reality of life inside.

I publish 3D works every week on my instagram: https://www.instagram.com/maxim.velichkin.art/

0 Comments
2025/02/01
23:01 UTC

17

Japanese Vending Machine

Hello! Im working on a bigger project and just finished texturing a japanese Vending Machine!

0 Comments
2025/02/01
22:19 UTC

1

Problem Opening .STL of Surface Scanned Skull Model

Hello r/3DModeling,

I made a similar post over on r/3DPrinting, but figured that it would be good to ask here as well. I recently recieved a skull model from a collaborator that I am having trouble opening in any of the 3D modeling software that I have access to. The model, when opened, should look something like this, albeit with much less distortion and in a much higher resolution:

https://preview.redd.it/vxpydtfyolge1.png?width=616&format=png&auto=webp&s=19fb63ea4a81dd0ec5f71e270d8cdcc7df805666

The file size isn't especially large, being only about 334 MB. However, when I try to open it in FreeCAD or MeshMixer, the file will just load for a very long time or crash. When I try to open it in Blender, the file loads as an enormous mesh that is too large for me to see, even when I max out the clipping range in the viewport. When I try to open it in Adobe Substance 3D Modeler or MeshLab, the file opens fairly quickly, but nothing loads in the viewport. When I open the file in 3D Viewer, the program just crashes.

Does anyone here know what the problem might be? Any suggestions would be appreciated. Thank you!

0 Comments
2025/02/01
22:05 UTC

4

my progress in learning blender sculpting.

2 Comments
2025/02/01
20:52 UTC

9

Shark made using clay doh ( Blender )

0 Comments
2025/02/01
19:55 UTC

1

What are the best modeling courses you know?

greetings to everyone friends, what are the courses you recommend for 3d modeling? I'm asking for courses that you can recommend that teach the workflow of things to produce game assets on Udemy, youtube, etc. (e.g. modular building, environment modeling or prop modeling)

0 Comments
2025/02/01
16:38 UTC

0

3D Model generated and printed using AI

Hi Guys, since I get my first 3D printer I try to lern how to use Blender or similar program, It was to complicated like for me. :( Finaly I found a way to get my figurines AI that can generate what I realy can use. Maybe it will speed up your work as well, Generating some staring point models to be adjusted in thr next stage.

https://preview.redd.it/95e470q3tkge1.png?width=1176&format=png&auto=webp&s=13808f02f3f27156a99bea7585d3dec259549c3c

https://preview.redd.it/9lw2fqz3tkge1.png?width=1176&format=png&auto=webp&s=601eff595ee8ba283ff0573bc156993a798650de

https://preview.redd.it/ogzyf3g4tkge1.png?width=1176&format=png&auto=webp&s=c6d9b917dadc1fe0a874e997cb2b97dada6f6431

1 Comment
2025/02/01
19:06 UTC

4

About Wireframes and Photorealistic Renders

Rule #1 of this subreddit, "Posts must relate to 3D modeling," includes the following statement:

Including a clay/wireframe render is strongly encouraged. Artwork that appears to be non-3D (e.g., photorealism) may be removed.

I've seen questions about this rule come up a few times recently, so I'd like to provide a little clarity on this rule and how we handle photorealistic renders and other potentially non-3D content.

First off, I need to acknowledge that the current version of this rule is not as strongly worded as it should be. We're working on addressing that with an updated version of the rules to make how we enforce certain rules more transparent. Hopefully we'll have that posted soon.

Basically, the point of this rule is that any image that doesn't look obviously 3D needs to include a wireframe. This most often applies to photorealistic renders, but can also include any other style that doesn't "look" 3D (e.g., really good toon shading).

"Obviously" is subjective, so let me provide some context for what that means here: Mods are unpaid volunteers with lives outside Reddit who evaluate dozens of posts every day. We don't have time to closely examine every questionable image. If it's not obvious from taking a normal look – often on our phones where images are the size of a postage stamp – that it is a 3D render, it's probably gonna get removed.

Fortunately, it's super easy to remove any doubt by just including a wireframe. We actually strongly encourage this for all renders. Remember when posting here, you're sharing your work with other 3D modelers – your peers, not your fans or customers. Renders are cool, but in general, we're all just as interested in your wireframe and your workflow as we are in the final result.

We've been cracking down on this a bit more recently. This is partly in response to AI-generated images and partly to reinforce a more consistent example of good content. While it is every Redditor's responsibility to familiarize themself with a sub's rules before posting, realistically most people won't bother, and instead assume it's okay to do whatever they see other people doing. If we want people to understand photorealistic renders require a wireframe, it's important to ensure they aren't seeing posts that break that rule.

Removals are never personal, are not a comment on the quality or validity of anyone's artwork, and should not be taken as an insult or a slight. Especially in cases where your render was removed due to needing a wireframe, we were probably impressed with it and very much want to see you re-post. Some content just requires a bit more care to ensure it's being presented in a way that best serves the community.

I hope that clears up any questions for everyone. Of course if anyone still has questions, or any other feedback about this rule or how it's applied, please feel free to speak up in the comments.

0 Comments
2025/02/01
19:51 UTC

12

How is this model?

7 Comments
2025/02/01
19:30 UTC

1

How do you deal with a model sheet that doesn’t have even portions or just doesn’t have an angle.

Was going over explain it but ill make it short. Getting back into learning modeling and following tutorial series by Brain Sculpts. The character im using doesnt have good model sheets of the chest down to legs so cant see their exact shape. Want to know how do you guys deal with that problem? Also if it helps, its a short elf girl.

5 Comments
2025/02/01
19:25 UTC

16

My Stylized take on Bollywood Actor Sanjay Dutt

3 Comments
2025/02/01
18:15 UTC

1

Topology advice (decimateing flat areas) - How to approach this?

One of the main issues I encounter when 3D modeling is trying to remove unnecessary geometry from flat areas. I know that I need to aim for even edge distribution and avoid thin tris as they can cause issues with textures and normal maps. But no matter how many attempts, I don't seem to grasp how to do this.

How would I approach reducing the amount of edges on the front of the model below? On both screenshots, the model on top is the original model, the copy beneath it is my attempt to reduce unneccessary edges. As you can see both attempts are horrendous.

I've watched several tutorials on this and I just don't get it. Any help would be more than appreciated.

Attempt 1

Attempt 2

3 Comments
2025/02/01
16:36 UTC

3

FINALLY learned how to use the displacement modifier in Blender

5 Comments
2025/02/01
16:32 UTC

1

Transfering only part of texture between objects in Mari

Hi I was wondering if you could some how transfer the nodes you are working on to a different object . I have 2 characters with the exact same body (exact same uvs, topology and geometry) but they have bastly different heads (like different animals for heads) I want to transfer the nodes I am working for the 1st character to the second one but only the body parts cause its is what they have in common and the texture will be the same between them. Is there a way to do this? Ideally I would need the nodes to be transfered not jsut the texture incase I want to edit the nodes a bit between characters to change details, colors, specularity etc.

0 Comments
2025/02/01
16:12 UTC

1

Looking for some guidance on how to model these toroidal vases

Total noob here, so please be patient. I'm using Shapr3D, as thats the tool that I jive with the most.

I can create these sort of aesthetic vases using some ellipses and loft tool, but not sure how to make a hole in the vase and get the edges of the hole to round nicely like this picture.

Making a hole is easy as I can simple extrude a circle through the vase, but that gives me hard edges on the hole.

I'm likely using incorrect terms here, but any guidance in the right direction is appreciated. thanks.

https://preview.redd.it/9nlz7s1zvgge1.jpg?width=1218&format=pjpg&auto=webp&s=290ca3062613ff33a05bb03509e33a0ebf49da04

2 Comments
2025/02/01
05:58 UTC

1

Job or Freelance projects?

I am looking for a job as a 3d artist and projects for freelancing. Comment and lets connect. I can provide you with my portfolio and work samples and then if you like it, I would be more than happy to work for you

Thanks

0 Comments
2025/02/01
14:14 UTC

1

I'm having some problems with lighting

Hello everyone!! I'm fairly new to Unreal Engine and have a problem with my lighting. I'm making a project for my music class and the lighting on some of the instruments is off. I am certain the problem has to do with the models but I just can't figure out what is wrong.
I really hope you can help.

https://preview.redd.it/kvnqr77dcjge1.png?width=557&format=png&auto=webp&s=4a1f0c5ef699dccfc2421dee671d1f5c6db8c8cb

2 Comments
2025/02/01
14:10 UTC

0

Patterns for sewing

What software is best to create sewing patterns? Not for clothes, but for objects. So an UV- unwrapping that I can actually use when printed 2D ....

2 Comments
2025/02/01
13:03 UTC

15

Thrall, The Warchief Fan-Art | Creation Process Video

0 Comments
2025/02/01
12:43 UTC

9

Just wanted to show off my first ever self made sculpture (Made in Blender with absolutely no help)

3D printed because I only got into 3D modeling to print things, but I am super proud of my first ever sculpture and wanted to share.

I also want to add that I have absolutely no 2D art background, I can barely draw stick figures, so I am super happy with my 3D artwork.

2 Comments
2025/02/01
12:38 UTC

53

Stylized handpainted 3d clip I finished. Here's a couple of scenes. Blender/no shadows and lights.

5 Comments
2025/02/01
12:32 UTC
5 Comments
2025/02/01
12:32 UTC

0

A 3D Modeler that has the best UV-mapping tools (ease of use), good at hard surface and fast speed

I was using 3DSmax and Cinema 4D since 2012 on and off, put in some hours every few months every year. I made some finished models and was prototyping a lot. Im generally speaking very happy. Since i now switched to Indie Gamedev i have to do the full palette : Modeling, Rigging, UV Unwrapping (maybe animating).

I model Static Props, Houses, Weapons, Foliage or Trees and some Vehicles. Clothing and Characters will be done in Z-Brush. So most of the stuff i do is hard surface, for everything else theres Z-Brush.

Weapon Rigging, Character Rigging etc. should be done in the same program i model in, except if people say its better to split it to multiple programs.

The biggest gripe i have with 3DSmax is the horrendous UV-Unwrapping. I just can't bear it anymore on complex models even after all those years, the workflow annoys me because i have little visual feedback on what im doing and it feels very bloated. I like to have previews and precision with my tools.

On the modeling site, i also like to have previews such as gizmos when clicking on a vertex, i dislike on screen modifiers which i need to click or drag with the mouse, it feels more natural to me to just click somewhere, hold a keyboard button and then drag. Centering and adjusting in XYZ is also something i like to do a lot because like i said i like the precision and rigidness and not the freedom of moving or janking stuff visually together. I like to work with grids and units and not just eyeballing it, thats something i really disliked in blender.

Next thing is speed, i can pump out models really quick with 3DSmax but it all falls apart with the UV-Unwrap that just takes ages sometimes, or when it comes to retopology or god forbid Turbosmooth instead of beveling which needs so much topology adjustment that its often not work to even use and just model it by hand.

I currently have access to

3DSmax

Maya

Fusion 360

Blender

Im looking for anwsers from people who actually worked with multiple programs and don't shout use blender because its free, i have multiple licenses already and can get more. Thank you

5 Comments
2025/02/01
12:25 UTC

Back To Top