About the conversion of flat 2d images into 3d images (anaglyph, parallel view, cross view, wigglegram, etc).
I'm just starting to try my hand at 3D conversions. Bought a sub to Owl3D for starters, but every time I try a conversion, it seems to freeze at 1% (Process Frame Dynamics). According to my PC monitoring, the CPU (i9) and GPU (RTX 4080) are both at 0%, so it's not doing anything.
I've tried it several times with the same result. Anyone else have this issue with Owl3D?
As u can see the black borders added are set up and keying out the background thus bringing the foreground above the border giving that super pop out effect that will be amazing in bigscreen vr. This effect seems to be achieved the best when u use small black borders to big and it’s to much for ur eyes to small and u lose the effect all together. This is a game changer.
Hope u guys enjoy it’s in parallel view so it is Vr ready.
So! i added a lens distortion giving the 2d video a fisheye lens effect as similar as possible to the effect a 360 or 180 degree camera lens set up might produce and now im running it through 3dcombine6 creating a side by side 3D version of it simulating a depth camera, essentially if done correctly i may be able to achieve a relatively viewable 180 degree vr video experience use parallel method for viewing the sample in the picture.
Check out my current conversion process for avatar 2 in 3d. im making a 48 fps Ai enhanced and upscaled version that’s half side by side. If u don’t have a 3d peripheral to view this used the cross eyed method.
ive been looking online all day for a program that takes two separated images and combined them together to be 3D without needing the glasses. i found one called 3Dthis but it wasnt that good.
im not looking for something that takes a single image and makes it 3d. im trying to go the opposite.
Is there something I can use for batch conversions of video? I plan on chopping a movie up shot by shot for 3d conversion.