/r/DnDIdeas

Photograph via snooOG

A place for rough ideas related to running Dungeons and Dragons games. All editions welcome, assume 5e unless otherwise stated.

Welcome! This is intended to be the sister-subreddit for /r/DnDBehindTheScreen where you can post unfinished ideas to get feedback or just foster discussion around a concept you have bumping around your head.

Rules:

  1. Flair your post! Currently this is required (though that may change). Look below for a full list of flairs.
  2. Be kind.
  3. Criticism must be constructive, "this sucks" is not any more useful than a downvote.
  4. Don't post ideas that are too complete. If you feel your post would do well on /r/DnDBehindTheScreen just post it there :D

Obvious rules:

  1. No racist comments
  • This is a little weird in the context of DnD, don't say anything that you think someone would reasonably find offensive outside of the context of DnD.
  • No direct IRL politics
    • You can discuss ideas about DnD that are related to IRL politics, but there is no room for discussion in this subreddit directly about IRL politics.

    Tags/Flairs:

    • Item: An item with an interesting story or ability
    • Enemy: An enemy with an interesting lore, ability, and/or caveat
    • Encounter: An encounter with an interesting explanation
    • Story Hook: An interesting concept for a side-quest or main-quest
    • World: An interesting setting (preferably with some lore) suitable for an entire campaign
    • Location: An interesting setting (preferably with some lore) that could fit in a wide range of worlds
    • Spell/Ability: A flavorful spell or ability (preferably with some lore)
    • NPC: An interesting premise for an NPC
    • IRL: An interesting idea or tip for DMing regarding the real world
    • Other: Any other interesting DnD idea that doesn't fit any previous category
    • Meta: Posts related to the state of the subreddit

    /r/DnDIdeas

    3,283 Subscribers

    2

    Inspo for Apocaplyptic Truck themed campaign

    I know it sounds like a really “out-there” concept especially considering I’m using 5e for it instead of an outside game system, but I’m making a game entirely based around the idea of magic diesel that is used to fuel weapons, vehicles and is flavored as a method to create most types of magic and spells already established in dnd. The world is covered in asphalt and highways. It’s pretty post-acopolyptic and mad maxxy as of now but with a more silly non sensical energy to it.

    My main questions I need help with are

    1. how can I make vehicle/on-road combat work in a 5e system? Any existing systems that can use the grid system like normal? (For reference it will be online. Any help would be appreciated)

    2. what movies or tv shows could I look to for inspiration towards a setting like this? I find these most helpful in sparking my creative flame. Obv mad max is already covered lol.

    Any other ideas you guys have for this campaign you think would rock or fit the setting as well I’m super happy to hear and implement if you’re okay with it! I’m all ears!

    1 Comment
    2024/04/17
    20:57 UTC

    2

    My PC wanted help with an Echo Knight

    My player asked for me to describe how his echo manifested for the first time, and I came down with this idea, that left my group with goosebumps, feel free to use it or be inspired, I'm pretty proud of it.

    Wilson manifests
    As Wilson Wright touches the ruins that seem lost for time, surrounded by crumbling ruins, he feels a stirring deep within his soul. It's as if the very essence of reality calls out to him, whispering secrets of time, space, and destiny.

    With determined resolve, Wilson closes his eyes and reaches out with his mind, delving into the depths of his memories. Within the weave he sees strands of timelines intertwining, branching and collapsing upon one another. He sees the lost kingdom that resided on this island, of what was and what could’ve been, had they not fell to their own demise.

    He draws forth the primal energies that shape the very threads of fate, the air in front of him crackling with arcane power.

    Suddenly, a figure materializes before him: a spectral reflection of himself, clad in shimmering armor but as if all hue and saturation left that body. This is Wilson's echo, a manifestation of his potentiality and the myriad possibilities that lie ahead.

    As he gazes upon the spectral warrior, Wilson feels exhilaration course through his veins. He stands here, but feels the other present just as well. He reaches out to the shaded clone and mirrored the echo does the same, he feels both arms reach out towards one another, as if his hand are both places and yet not there. The same feeling as when your limbs are asleep occurs as a phantom feeling in the both him and the echo at the same time.

    He stands at the crossroads of destiny, wielding the power to alter reality. The echo represents the myriad paths before him, each shaped by his choices.

    In that moment, Wilson embraces his role as an Echo Knight. He becomes a living embodiment of possibility, a force amidst the ever-shifting currents of time and probability.

    0 Comments
    2024/04/10
    11:12 UTC

    1

    Enshrouded Inspired Reclaim/Fix the Ruined World

    Many centuries ago a misty fungal infection was loosed upon the world, filling the air and waters. The creator of the infestation had power over most lifeforms infected. While able to use weapons and tools, the infected remain mostly feral without instruction. Its creator may or may not have been felled by a group of adventurers, but if so it didn't stop the fungal mists from spreading.

    Various deals were struck to allow people into the feywilds as refugees. Refugees were required to contribute in some way to the one of the following endeavors. Support the local fey nobles. Help with preservation efforts of plants and animals that were also at risk from the infestation. Join the research groups working on resistance to the fungal mists. Assist with finding and closing feywild passages that are open or opening within infested areas. Working on the means to reclaim the infested lands.

    At the present research into resisting/countering the fungal infection has allowed a small handful of people that can safely brave the fungal mists for some time. These people have been trained as adventurers to root out the various nests, hollows, pits, hovels and creatures that are producing the vile mists. The mists have displaced enough air to make higher elevations outside of its influence more livable, even if these areas are small and scattered.

    Adventurer groups are being dropped off outside the mists reach to build a base camp and begin their counter attack. They are receiving monthly supply drops in addition to their own living off the land and scavenging efforts. If they are able to hold off and push back the mists effectively then their monthly supplies may include occasional crafters, experts, professionals, and workforce that don't share their resistance to the fungal menace and will need to stay clear of it.

    Session Zero: In addition to usual work each player will need to establish a extra effect that they have that provides their resistance to the infection. You may want to include a second set of lesser backgrounds themed around the effects of generations born adapting to life in the feywilds and absorbing its magic/nature has had on them. Their supplies include a tower that keeps out the fungal mist in a sealed dimensional space that they can bring into normal space. It remains where brought out and requires solving a time consuming puzzle lock to open. They may receive more of these as their levels increase.

    The Mist: For most people they can transverse the mist but take 1d4 damage each round. Recovering from that damage takes as many day as rounds they took damage and requires saves each day vs taking damage again and extending recovery by a day. They can hold their breath to take damage every other round instead, but can only do so for half the normal time if they are engaged in anything more straining than a single movement action.

    Players in the mist can go on for a number of hours equal to the number of rounds that they could hold their breath (they do not hold their breath for this) without any ill effects. They have resistance to its 1d4 damage after that time has passed and take no damage on a one. They recover damage from the mist in half as many rounds as they sustained its damage and need no saves.

    The mist forces limited visibility within its area (reducing sight based perception), but also glows brightly in the dark removing darkness conditions within its limited visual range.

    As the players push back the mist the air around the original base camp location will grow thinner requiring the base camp to be moved and a message sent to alert the fey to the new drop location.

    The Banishment spell will return anyone born in the feywild back and remove any lingering infection. They however become unavailable as it takes them out of the loop until the next supply drop. With a specialized ritual circle Banishment will also send and cleanse infested supplies found in the mist that you may or may not get back on the next supply drop.

    0 Comments
    2024/04/08
    05:34 UTC

    1

    Dynamic Dungeon

    So i want to run a horror/high difficulty dungeon crawl and i want to have the dungeon change shape while they are exploring (think the pyramid in AVP/the Maze from Maze Runner) short of printing a physical model I'm not sure how I'm going to keep track of what's moved where.

    1 Comment
    2024/04/03
    23:54 UTC

    2

    Princesses United: Rescue Mission one-shot

    Hi. I was thinking about making a one-shot about princesses rescuing their loved ones. It would entail about 8 players and each of them would get handed an already made character sheet. As luck would have it, every princess that I chose has a different class (with the right reasoning).

    Players would know from the beginning that they have to work together. Their lovers are all being held captive in one place, as the jealous sorcerer (or other suitable villain like a fairy or a demon) abducted them to destroy the princesses' lives and happiness.

    My group is a pretty goofy one, but I am still not sure whether they would like it. What do you think about this idea?

    2 Comments
    2024/04/02
    11:54 UTC

    1

    The bag man lair action help

    I'm making a Bagman encounter for my players and one of the lair actions I've given him is to dump out the contents of a random bag of holding onto the party. Weapons would do there regular damage, other random items would do some basic bludgeoning damage potions would break and take effect and so on. I'm making a table to roll on to determine what is dumped out and I'm looking for some ideas on bag contents.

    0 Comments
    2024/03/25
    16:55 UTC

    1

    Opinion on this homebrew mechanic?

    0 Comments
    2024/03/25
    03:37 UTC

    3

    Traveling Session idea

    Beginner DMs, looking to enhance your D&D travel sessions? Consider incorporating interactive elements like puzzles to make the journey more engaging. For example, imagine your party comes across a statue with a strange engraving on it. Upon closer inspection, they notice that the statue's finger is pointing towards another statue nearby. Intrigued, they follow the direction indicated by the first statue to the second statue, and then to a third. Finally, the third statue points directly at the ground, where your party discovers a buried lockbox. To unlock it, they must decipher the clues and input the correct password. This type of interactive challenge not only adds excitement to the journey but also keeps your players invested as they unravel the mystery step by step.

    As for the lockbox contents, the possibilities are endless! Your party could find a valuable artifact, such as a medallion with mysterious powers that leads to future adventures. Alternatively, they might uncover a potion of invisibility, a magical weapon, or a crucial story piece that unravels the secrets of your campaign world. Get creative, it makes a session feel longer, and therefore more realistic! Trust me, when I say, it’s way better than explaining each day travel, followed by a long rest

    0 Comments
    2024/03/20
    05:21 UTC

    1

    Nuke in dnd (TW, nuke diagram)

    I had heard stories of how artificers would make crazy stuff that was the equivalent of a nuke, and I wanted to make it literal so I spent the last few hours coming up with the closest to RAW way I could, and by no means I’m I an expert on this, but this is what I’ve come to understand on this.( this is meant to be an imitation of the little boy bomb)

    Uranium 238 is obviously not RAW, but i don’t think it’s too crazy to assume that a dm would let you use commune with nature or something to detect it, considering it’s not too uncommon in water and soil. Then use the fabricate spell to enrich it into uranium 235 (it isn’t how the spell was necessarily meant to be used, but I couldn’t find anything within the description stopping this). After, use fabricate again to make the casing of the bomb. Place a bomb/ case of gunpowder in the first compartment, and have a familiar trigger it from inside. Alternatively, you could give the familiar a magic item with fireball contained, but this doesn’t have very specific rules so I didn’t think this would work as well.

    0 Comments
    2024/03/14
    03:03 UTC

    2

    Party ended up missing their way out of the shadowfell so now I gotta make the next arc. Got a neat idea and twist, but since have only a week would like some suggestions for inbetween details. I present the black dragon twist

    The general idea is that the party is going to find a city in the shadowfell that says its under attack by a dragon. So the party is tasked to kill it. They go to its lair and well look at that, thats a mf'ing ancient black shadow dragon, and now they're trapped in the lair and have to find a way to escape cause they aint killing that.

    As they explore around, they find things that don't make sense for an ancient black dragon to have, discarded trinkets, objects from other planes, dolls made by children. And finally they find the corpse of another dragon, aswell as some cracked eggs and killed young, the scales showing a slight shine under the black, and after cleaning off show they aren't black dragons, but silver.

    They learn that the dragon in the lair that's hunting them is an ancient silver dragon that once loved humanoids so much it travelled the planes learning about them and all the different cultures, making friends, gathering trinkets. Eventually it and its spouse came to the shadowfell, where they had to stay after bearing young. During this time the dragon met a group of humans, the ones from the city the party met, at the time just a small town. They befriended the dragon and asked for its aid, the dragon agreed. However upon learning about the dragons young being ready to hatch, and the dragons soon departure, they tricked the dragon, binding it with a spell to their will and cursing the partner to die by poison, before killing the eggs and new hatchlings. They then trapped the silver dragon in the lair, feeding it off adventurers and heroes, only letting it out to control its mind and kill enemies of the city, before forcing it to go back into its lair as their magic recharged. As the years went by, the dirt from the cave and monotone greys of the shadowfell slowly turned its silver scales black, and changed a dragon that had pure love for humans into pure hate.

    In the end its up to the party to either find a way to free the dragon so that it will kill the city, or kill the dragon itself to put an end to the weapon and its suffering.

    1 Comment
    2024/03/10
    02:10 UTC

    2

    Shadebreakers

    Shadebreakers are mysterious beings that live from forests to deserts and from mountains to grassy planes. A Shadebreaker is born when a being dies, If a creature dies with no meaning will transform into hideous and dangerous Shadebreaker. not all Shadebreakers are evil and have malicious intent, some may guide you or they might be selling magical items. The way they look is determined by how they looked in their passed lives. But one thing is common through out every Shadebreaker They all consume other Shadebreakers and they get stronger with each bite, if they do not consume other Shadebreakers they will fade into nonexistence. As long as they eat the Shadebreakers will aways lurk in the shadows of roofed forests and dark ally ways.

    So what do yall think is there extra lore I need to add or is it just right.

    0 Comments
    2024/03/02
    20:33 UTC

    3

    WWE meets DND (but not with wrestlers)

    Hey everyone, just thought I’d share an idea here for fun but totally down to hear your thoughts on it too!

    I was a big WWE fan growing up so I was thinking about doing a campaign for my friends with a somewhat similar set up. One of the things I liked most about WWE was all the different themed pay per view titles like Hell in the Cell (basically a super cage match) and Royal Rumble (30 people in the ring, throw eachother out, last one left wins). The other thing that captivated me too is that all of the wrestlers had their own signature moves, something that was unique to them and was always a big crowd-exciter!

    These are my thoughts (not nearly fleshed out, mind you). WWE works with different shows that have their own roster of wrestlers. These wrestlers compete and essentially climb the ranks until they are the number one contender who can challenge the current title holder at one of the big pay per view events. Amidst all that, rivalries are formed, teams are created, and drama ensues that gets dealt with in the ring in front of the audience. In this upcoming DnD campaign world, different realms have their own rosters of champions (including the players) who compete against the ranks for ownership of factions or legendary items or something in place of title belts. All the drama is still a thing that the world can be an audience to. Thematically, I think this would be cool, like it’s just the norm for the combatants to feel and BE these gladiatorial superstars.

    For the pay per view event, I could take the base thematic now and fantasy it up. Instead of the Royal Rumble with all the contestants in a ring, it’s can be on floating magical platforms that the players have to traverse to throw the other off of. And the Hell in the Cell could be a bramble cage that serves as an environmental hazard and slaps thorny vines around.

    And then there is the signature moves. In WWE these are like normal wrestling techniques that have been altered to be unique for the user, almost synonymous with their persona. For example, Batista has his special power bomb called the Batista Bomb. I figured DnD class features and actions would be difficult to make feel unique since mechanically it’ll work the same way as someone else using it. So I thought of giving the players a use-based resource to combine two actions into one for a combo move to be their signature move. If the signature move is like an OG samurai flash step where you slice through your enemy from far away and slide 10 feet behind them, mechanically that can be an attack action and a dash action but thematically that is your signature move the Cloudsplitter.

    Writing this made me pretty excited to try it and my group isn’t super concerned with balance as long as it’s not fun-breaking so I think it’ll be cool!

    0 Comments
    2024/02/27
    02:52 UTC

    3

    NPC Baby Crow Actions?

    So I am working on my first one-shot campaign as an effort to give our DM a break. (She got all our friends into the game but has not played a character herself in nearly 10 years!)

    We’re mostly couples in our 30s who play, and one couple have a 1 yo baby right now. Scheduling around non-baby time was nearly impossible so we found it actually works better to just include him. He gets fussy if he doesn’t get attention so we wrote in an NPC character for him and got a giant foam dice for him to “roll”/throw. We just had him recently as a mischevious sprite following our cleric (his dad).

    Well I want to write a role for him in the next one where he can be a little more beneficial than just spitting up ectoplasm and babbling. I want to make him a crow!

    My plan is to let the characters “earn” friendship points that result in modifiers for a d6-d8 action roll for the crow. Similar to how you can actually befriend crows IRL.

    I’m trying to think of fun crow actions and ways to earn/lose “friendship points,” though.

    I figure the bird pooping on the character is a good negative action, but bringing the character an item is a good positive. These are home brewed lvl 1 squishy characters so I don’t want my crow to do HP damage to them. Not opposed to the crow fighting, but then I’d have to see how his parents feel about their son’s character possibly dying in battle.

    Other than that, anyone know a lot about crows and have crow action ideas?

    1 Comment
    2024/02/26
    05:20 UTC

    3

    Had an idea for a homebrew character, but too new to DnD to know if it's a dumb one?

    So, to make a long story as short as I can: I've only ever dabbled in DnD. Every single game I've played has been with a small group of relatively unserious players who often run home brewed games with a DM who likes to fudge rolls if he doesn't like ho things are going.

    Needless to say, that means my experience with actual Dungeons and Dragons is fairly limited. Hence this post. I've been cooking up a rather neat idea for a character I'd like to try playing, but I'm almost certain it would get vetoed by most DMs.

    The character in question? An oath of vengeance (or something similar) Lich. Hear me out.


    An average farminging village, maybe secluded in a valley between two mountain ranges or something, becomes the victims of some horrid necromancer in his quest to become a Lich. Thing is, he's crazy paranoid, and unhinged, and not super powerful.

    He knows he's only got one shot to make himself inmortywithiut messing up and either becoming something waaay worse, or just eradicating himself. So he invades the villages and abducts all the villagers, men women and children, and even a few of the animals, to use as test subjects.

    Our PC would be just another regular villager, maybe one who was a guard formerly or something. He, along with the rest of his friends and family, are forced to watch as this crazy Necromancer spends months, or maybe even YEARS, experimenting on each villager one by one.

    And he's methodical about it, testing what sort of things make for good, or fragile phylacteries, what sort of damage the newly undead villagers can withstand, how small the shreds of soul can get before they simply fall apart. So on and so forth, carefully leaving together plans for his own perfect immortal form by prototyping it over and over again on helpless victims.

    Eventually he'd come down to the PC, maybe they're the last, or just one of the last. The necromancer knows he's running out of time, his body failing him maybe, or he's drawn too much attention. So he puts everything he's learned together and settles on making one last prototype before getting to work on himself. He spends days using rituals to transform the PC into the perfect undead form, stripping away flesh and muscle and reinforcing everything with magic ect ect. He takes a lantern, freshly forged from impossibly durable magical metals, (maybe adamantine or something... I'm not too knowledgeable about DnD materials.) And binds the poor PC'a soul to it.

    Boom! Success! He's created a Litch with a functionally indestructible phylactery, through a process he could replicate for himself. And he's even gotten a (what he hopes will bel an immortal servant out of the deal.

    Unfortunately I'm his revelry, he doesn't take into account the very broken, angry soul he's just stripped down into an enchanted, immortal skeleton. PC gets revenge for his family and village by immediately turning on his would-be master and absolutely ruining him.

    Now we end up with a heartbroken, downtrodden man-turned-litch who's entire world has just been burnt to ash before him over the last few months. His family is dead, the one that killed them is to... And so he sets out to join them. And hopes being turned into an necramtic abomination doesn't bar him from his afterlife.

    Accept... His phylactery, the lantern? He can't break it. Or even put a scratch in the damn thing. Not can any of the artifacts, tools and such littered throughout the necromancers lab/fortress.

    And so begin the burnout of a dead man who swears two things. That he will one day find a way to off himself, and that he's going to tear apart any and every necromancer he can get his hands on in the meantime.


    Now, I have no idea how this would actually be implemented in gameplay, not really anyways. I did have a few ideas to get over the big hurdles though.

    First up, immortality. An undying PC kinda defeats a lot of the purpose of DnD, but I think I found a fix.

    So, instead of death in the traditional sense of rolling a new character, our lich would instead, on hitting zero HP, 'die' in witch case all their equipment, belongings, and such would be left on their corpse. Either lost forever oreft to the mercy of the party, if they can get it back.

    Then stack a debuff or two on them, and force them to wait for a long rest or maybe a specific amount of time before resurrecting.

    Secondly, being overpowered. Litches, are, by design, op. That's the idea. But I don't think this one would be. For one this isn't a high necromancer who took that final plunge, it's a villager who was forcibly turned. Even if he does have the power, He doesn't have any necromantic knowledge to make use of it. So staying out at level one and moving up would make sense, right?

    That's most of it... Any advice, tips or ideas otherwise would be greatly appreciated!

    3 Comments
    2024/02/25
    14:24 UTC

    1

    Vampire encounter.

    A Vampire coven or nest? Set in an office building where the workers are vampires. To avoid the direct sunlight, vampires hide in a grey office space hiding under fluorescent lights. Instead of spawn, vampires feed on interns, forced under bureaucratic hierarchy by HR. Let me know if this could work.

    0 Comments
    2024/02/20
    12:22 UTC

    1

    World settings creation

    Hello, I want to create a world setting for my campaign. It will be desert-themed, I love the idea but I don't know much about it . Any help would be appreciated, pointers about the world building or the settings.

    1 Comment
    2024/02/19
    08:48 UTC

    1

    genie hydra

    so ive been reading a comic lately and one of the things in it is that there are 3 fragments of an artifact of sorts with each fragment being able to grant 1 of your deepest desires. that make me think "what if i tried translating that into a DND quest of sorts" and came up with the idea of a genie hydra of sorts. the idea is simple. you find a genie lamp, rub it and out pops a genie with 3 necks and no heads. it tells you ( via sign language or telepathy or smth ) that its heads were stolen and it cant grant wishes without its heads. the heads can be held by lords or more powerful minions of the BBEG or smth but either way for every head you return to the genie you get 1 wish and then the head disappears again. you could make this an ongoing thing in your campaign were you have the lamp with you and keep running into situations where you can get a head back and get 1 free wish spell cast ( you could do this when the party really needs it to keep the campaign going if your into that ) idk just somethin stupid i thought up and wanted to share.

    1 Comment
    2024/02/17
    17:08 UTC

    5

    Big bad idea

    This idea for a villain would probably require some homebrew to pull off, but here it is:

    The big bad is a magic user who wields several staves (think mystogan from fairy tale) he has five staves for different types of magics and can wield one in each hand, granting him the abilities of the class the staff is based on; effectively a rotating multiclass.

    The party would be tasked to find missing magic casters and it turns out that the big bad had kidnapped people and trapped them in the staves and the win condition is to destroy the staves, freeing the people.

    I need ideas for how to reveal the big bad to the party in an engaging way, and if there is a non homebrew way to accomplish this character. Also, how do I make sure the fight is difficult, but balanced?

    Thanks in advance!!

    1 Comment
    2024/02/17
    05:22 UTC

    1

    Good advice leads to war crimes

    I started my current game as a dragonwrought kobold who was abandoned as a baby and raised by a tavern keeper. All I know is living in a restaurant. I got tired of attacking things with a pan, and mentioned to my DM that I was feeling mental fatigue from playing the Character. He recommended leaning into my background as a cook and taking inspiration from that. I have come up with the idea of throwing grease and fire on foes and then having a party member cast a water spell on them. An outside individual says I am committing war crimes. Any thoughts?

    0 Comments
    2024/02/16
    18:00 UTC

    1

    Rough idea

    This was an idea i came up with while bored at 10pm and i wasnt sure if it sounded good at all. I tried to play out the scene from the narrators perspective and the warlocks ideology. I'm not sure if this has already been done before but I do like the idea none the less. Any changes tips or info would be appreciated!

    Other info: )The Warlock already has a lvl 20 version of the charcter he uses in my campaign. He wouldn't know that it is going to happen.

    )He has a relatively high passive perception so I'd drop hints about the ring during combat.

    )Current levels are equal at level 7

    )The party took some wild turns and made me improve, and in the moment as a joke I introduced a npc (who was the bbeg) and they didn't know. But our Druid got a really high perception check on him and realized he was the bbeg from a wanted poster they saw very early on.

    In the heat of battle, the D&D party finds themselves facing the imposing bbeg much sooner than expected. The air is thick with tension as the rogue, relying on stealth, is caught in a clever trap, their last moments spent in the shadows. The paladin, valiantly holding the front line, succumbs to the overwhelming power of the bbeg, their divine shield shattered in a final stand. The druid, channeling nature's forces, fights fiercely but ultimately falls to a barrage of dark magic.

    Amidst the fallen, the lone Warlock stands. As time seems to freeze, the Warlock's patron materializes, recognizing their feats and dedication. With a gentle gesture, the patron grants the Warlock an unprecedented surge of power, elevating them to level 20.

    Now radiating newfound energy, the Warlock faces the bbeg with renewed confidence. The once indomitable bbeg, realizing the tide has turned, betrays a flicker of fear in their eyes. In a display of skill and strategic prowess, the Warlock engages the bbeg in a battle that echoes through the world.

    Energies clash, and the air crackles with intensity. The bbeg, caught off guard, struggles against the Warlock's surge in power. With strategic maneuvers and unleashed magical might, the Warlock brings the bbeg to their knees. As defeat looms for the bbeg, the Warlock stands victorious.

    In this triumphant moment, the Warlock's patron nods approvingly from above. However, the story takes an unexpected turn. In the aftermath, the Warlock notices a glint on the defeated bbeg's finger, a ring of wishing with only a single stone left.

    With a soft smile, the Warlock seizes the artifact, contemplating its potential. In a selfless wish, the Warlock resurrects their fallen comrades. The rogue emerges from the shadows, the paladin rises with renewed strength, and the druid returns, the essence of nature revitalized.

    The patron, radiating approval, witnesses the Warlock's selfless act, turning a potential personal gain into an act of camaraderie. The defeated bbeg fades into obscurity, leaving the party to celebrate their hard-fought victory and the Warlock's newfound heroism. The echoes of their triumph reverberate as a tale of resilience, sacrifice, and the enduring bonds forged in the crucible of battle.

    1 Comment
    2024/02/14
    05:26 UTC

    0

    Idea for fun addition to your game: Wizard´s Nightmare (based on webnovel on scribblehub)

    In the novel Isekai’d Shoggoth chapter 88 there is incident called Wizard´s Nightmare, which is explained by mc as:

    "Putting it very crudely? When you're very powerful magically and have a nightmare, there's a chance you might subconsciously conjure something out of the nightmare." - I explain - "Mind you, a nightmare is not necessarily a dreaming kind, it is also possible to do this if you're put through an emotional wringer. Most common trigger, however, is having a vivid nightmare, hence the name."

    I thought it would be guite easy to impliment into DnD. Dungeon Master could have magic user roll during long rest for a chance it could occur or something. Offering this idea to the more experienced dms and players.

    1 Comment
    2024/02/08
    20:24 UTC

    1

    Idea for dark campaigns

    In a world low on coin and morality golden dragons are hunted for their scales to produce counterfeit coins.... after many years of poaching golden dragons are all but extinct and the new target is dragonborn of the golden variety through the enslavement of the dragonborn they settle the currency crisis by plucking the scales from the dragonborn and forcing them to heal they have created an endless supply of money and now the whole system is corrupt...

    IDK if it's any good and definitely changes the mechanics of the game but I think it would give a party the chance to either collapse an entire worlds new stabilized economy or except the dark reality of the world and continue on a greater journey...

    0 Comments
    2024/02/08
    17:00 UTC

    4

    One Shot Idea from a newbie

    Ok, so I have an idea and I've not hosted a session before but I had an idea for a one shot I was thinking of hosting soon.

    The setup:

    - the PCs have been employed by a trading company to find out what happened to several caravans that went between two major cities - Waterdeep and Baldur's Gate I was thinking.
    - the road had been peaceful and seemingly very reliable until recently.

    The plot:

    - after investigating trails that led along the road, the party would eventually find that the caravans seemed to stop at an Inn.

    - The Inn seems relatively new and features odd glowing-stone lights that apparently use magic to emit light, reducing the risk of fire inside.

    - entering the Inn, there would be a barman who didn't speak, a couple of Barmaids, and several traders and adventures who where hanging around the Inn.

    - If the party investigated and rolled well, they'd realise the adventures and traders where scared and nervious whilst maintaining an act of nothing being particularly wrong.

    - The Barmaids would try and tempt individual PCs up to the rooms either for implied sexy times or rest, depending on the PCs personality.

    - The barmaids also seem nervious if insighted.

    - On a successful intelligent check, there is also an area of the Inn that doesn't seem to be accessible

    - Assuming that a PC entered one of the rooms for rent, they encounter a tentacle that attempts to capture them and slide them into an organic tube. Assuming the tentacle is successful, that PC disappears from the party for now.

    - Eventually, if the party tries to leave or become aware something is wrong, the doors slam shut by themselves and the barman is revealed to be an appendage of the Inn itself - the Inn is a large creature, a mimic-type entity that wants to eat the party. Tentacles burst from the walls and attack the party members. The traders and adventures are cowed having been trapped as bait for other travellers by the Inn for some time.

    - The Inn is particularly weak to fire, hence the lack of fire-based lighting in and around the Inn.

    - After or during the fighting, the wall that leds to the closed off area can be broken, leaving to the heart and stomach of the monster - an captured PCs can be freed from here, or break out during combat. The heart can be destroyed, killing the monster; surviving artifacts in and around the pool show that the caravan members and there pack animals where consumed by the monster. The party can loot the caravan goods for equipment, or return it all intact for a bigger reward.

    -------------------------

    So, does this sound like a good one shot? Any advice or tips?

    0 Comments
    2024/02/07
    11:12 UTC

    1

    New to this

    I wanted to build a world where DND mechanics make sense.

    I had an idea not sure what to do with it... so here it goes

    There's a town/ empire that's known to celebrate every 5 years by having champion from all over gather for games and contests that last 5 days. The festival is in honor of their Goddess victory or the darkening. The town and villagers believe that blood is what heals the land and helps things grow and thrive.

    In this place there are three main island each one is represented by mind, body, heart.

    • The mind island is full of the logical people that drive their people to think problems out. Not usually physical strong but mentally powerful people. The people here are usually born with some type of yellow marking on their body

    • The body island is mostly full of warriors and fighters. They are the military minded individuals they are physically strong and are great at building and survival. Most born with some type of red markings on their body

    • The heart are kind people mostly taking care of the land a lot of healers doctors farmers come from here. They are mostly born with some type of blue marking on them

    Each land is ruled by an older goddesses one of the three sister. They are dormant now for the most part (still thinking on their names).

    The darkening

    • The darkening is in refrance to the time the son of death fell in love with one of the daughters of the heart Goddess (will put name when I come up with it). The daughter's name was Huitzilopochtli (may change). And she loved the people that worked the land and how they always seemed to hope and try. She would look after different generations and help them with little to no thanks.

    The son of death loved how Huitzilopochtli cared and was just a bright light in his world. He grew jealous of how the people of the land would use the one he loved. He could not see the hope that she saw he only way the careless acts and depravity. As his hatred grew, he began to slowly infected the population on the three islands. He wanted to world of the living to end marking it so he could have her and not share. When Huitzilopochtli finally learned what was going on. She and her warriors raged war on him. She was able to finally seal him away in to five separate pieces along the three lands. The only way to seal him and stop the distraction as to use herself and power. A cures for a curse. To keep him sealed she can never use her powered against. She sent her powers out in to the land and in tobthe people. The people born with some of her power have a white marking on them

    The five parts

    • his body. And empty shell with no memory of who he was aimlessly wonder the world.

    • his mind. A ring that hold his true minds and intentions. Held by a secret culture.

    • his heart. A book wrapped tightly held by one of her loyal warriors.

    • his power. A deep purple stone that burns the hands of all who tough it location unknown

    • his voice. A pearl on a necklace held around the neck of Huitzilopochtli.

    Bad guys (maybe)

    BBG: after the Loss of his family to the strange plauge loss of hope and departure plea to any god to save his wife was heard but only by the God of death himself. In exchange for his wife he must find five souls that would have been nothing but light in this world and turn them to the dark. The more the fall from light the better.

    The necromancer: she is a brilliant scientist that lost her family to a strange plage. After a chance meeting with a strange gentleman, her mind seemed to clear and she knew what she needed to do. Death wasn't the problem ot was the sullotion. The town doctor had a new plan.

    The wilted flower: the world is unjust and man and beast only want to destroy my work and the land. So I will poison the land and mutate the creatures with in. A plant that only wants to protect plant life. She has mutated anime and plants to create hybrid creatures.

    The cult: things to bring back the son of death and to start the darkening again. Looking for the five pieces to make him whole again. They are also kidnapping the people born with white marking in hope of finding the goddesses. The run in the shadows hoping to find the reincarnation of Huitzilopochtli

    will update with more. Please be nice I'm trying something new

    Update 2/08/24

    • The celebration:

    Every five years a town or village in (unnamed and to be decided location) empire. Is picked to celebrate the end of the darkening and the victory of Huitzilopochtli over death. For five days the town will celebrate and have sports that test strength, the mind and of course the heart. Letters are sent out to all well know champions to come and join in the festivities and sports. The winner at the end is granted a single treasure and gift. But this year someing is different the village of the wolf 🐺 and rabbit 🐇 are the ones chosen. Said to be the final resting spot of Huitzilopochtli

    Update 3/13/24

    NPC's

    Profesor Kaljecker Morris: A professor of the (STBD NAME TOWN) that has summond the adventures. He's a quiet man with a bit of a shake to his hands. He has glass that are far to big for his face. He accidentally summon the players he was trying to call forth the guardians of the land. He had mistaken part of the spell and it's ingredients. He will offer a sullotion and a way home. He'll require time and research. They players will be step up on a quest to find a book on the Guardians. Located in the library north of town. He's part of a group that watches the flow of the world around him (HIVE). He has information about the land and few towns that surround them. He's a peaceful man for the most part.

    Race: Wood elf AGE: HEALTH: 56 CLASS: WARLOCK LVL: 5 ALIGNMENT: Lawfully Good

    Oscar Belvon: A hooded figure that stays mostly to himself. He works in a church tending to the gaves. People say he's know to speak with the dead. He has one eye the other is covered with some sort of eyepatch with a siegle on it. He carries a lanter that can be seen most nights behind the church near the Graves. He mourns he's wife passing daily

    Race: Aarakocra AGE: 36 HEALTH: CLASS: Broken Oath Palidin LVL: 8 ALIGNMENT: Lawfully Evil

    Shalin Heartsali: A dark green tiefling from the lower parts of the town. She works as a hired mercenary under her employer. She had deep red markings on her chest abover her heart. She's a kinda and caring person that loves to help others when she can. Has an terrible temper when she see injustice.

    0 Comments
    2024/02/06
    16:13 UTC

    4

    Idea for a tower crawl one-shot

    Hey everyone. I woke up today with this rough idea for a one-shot: a tower crawl set in Dr. Doofensmirtz's tower from Phineas and Ferb to retrieve a platypus made out of peridot (Peri the platypus, if you will). I thought Doofensmirtz would be the BBEG, there would be a midway fight with Norm, his giant robot, and the tower would be filled with challenges (puzzles, small portions of combat maybe...). I don't have much experience as a DM, so I don't really know how to orchestrate said challenges, therefore, I thought I could come here for some tips. The one-shot is set at level 7. Thanks in advance

    0 Comments
    2024/02/04
    11:40 UTC

    3

    character idea from someone who doesnt play dnd

    so just to be clear, ive never played dnd in my life and dont necessarily plan to, but im absolutely obsessed with dnd content like those horror stories on reddit. yk how so frequently in those stories its this god complex power gamer walking up with a level one fighter with the powers and full blessing of this awesome homebrew god thats way more powerful than any of the other ones? idk how well this would translate into roleplay but i genuinely cant stop thinking about a character thats just like that, hears messages from a super elder god and has the confidence of a "chosen one", but is straight up delusional and everyones just scared of them because theyre unhinged. or just the idea of playing into the "that guy" stereotype and turn it into personified parody of sorts. i can definitely see it getting annoying but i feel like someone who knows what theyre doing can make it fun.

    1 Comment
    2024/02/01
    22:12 UTC

    3

    Mythological Creatures for your campaigns

    300+ Mythological Creatures for 5E is now live on Kickstarter!

    Embark on an epic journey with Mythological Creatures, a monster compendium featuring over 350 pages and 300 monster statblocks specifically designed for 5E. Drawing inspiration from legends and myths across the world, this extensive collection brings to life a wide array of legendary beasts and mythical entities. Each entry provides not only detailed statblocks but also background information to integrate these beings seamlessly into your campaign.

    Whether you seek to challenge your heroes with cunning tricksters from Norse sagas, confront them with fearsome monsters from Greek epics, or enchant them with mystical beings from Asian folklore, Mythological Creatures has it all. This tome serves as an invaluable resource for Game Masters looking to add a touch of the mythical to their adventures. Experience the thrill of facing legendary creatures that have captivated human imagination for centuries. The odyssey ahead awaits!

    This manual offers an extensive collection of mythological creatures that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The statblocks presented in this manual, drawn from a multitude of global mythologies, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, a Cetus can prove to be a formidable foe in a naval adventure, while a Tengu could be a mysterious ally in an urban intrigue.

    Mythological Creatures: A Monster Compendium for 5E also provides a solid foundation for campaigns that wish to delve deeper into the realms of a specific mythology or even blend multiple mythologies. A campaign set in a world inspired by Greek mythology could have players embarking on odysseys akin to those of ancient heroes, facing creatures like the Minotaur or Medusa, while a campaign drawing from Hindu mythology could involve epic battles against Asuras and encounters with fierce Nagas. For a more comprehensive approach, Game Masters can craft a world where mythologies collide, creating a setting where a Norse Valkyrie might clash with the Aztec god Quetzalcoatl, or where heroes need to unite forces from different pantheons to combat a universal threat, following an approach that does not only enrich the gaming experience, but also foster a deeper appreciation of the diverse mythologies that have shaped human storytelling.

    In essence, our manual is designed to offer maximum flexibility and creative freedom, allowing Game Masters and players to explore and benefit from different myths and tales originating from a wide array of cultures and folklores.

    If you are interested, you can check out our project to download a free 13-page PDF preview and take a look at our trailer.

    0 Comments
    2024/01/23
    15:43 UTC

    2

    Beer water genasi

    Basically a regular water genasi but made out of beer I think it can lead to some very hilarious moments

    0 Comments
    2024/01/22
    05:36 UTC

    1

    New players need and adventure.

    Anyone know anywhere I can download some free campaigns for new players. Am starting a campaign for my son and his friends most of which has never played before.

    1 Comment
    2024/01/13
    04:10 UTC

    2

    The Ghoul Corp.

    The Ghoul Corp.

    Members include Carcass the ranger. Cadaver the Knight and Carrion the Mage.

    1 Comment
    2024/01/11
    15:07 UTC

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